XR · AI · IoT
Building at the edge of the physical and digital —
immersive worlds, intelligent systems, connected things.
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Selected Work
A VR mental wellness platform delivering guided mindfulness and therapeutic experiences in immersive spatial environments.
Research project exploring how immersive technologies can be designed to empower and include differently-abled users in XR experiences.
A performative AI installation where participants try to fool a machine using fake lemons and creative chaos. Exhibited at Watershed's First Friday to 150+ guests.
A co-located multiplayer AR game for Snap Spectacles that turns awkward social encounters into collaborative play. 3rd place at Snap AR Hackathon London 2024.
Meet the Maker
Creative Technologist and prototyper with 6+ years of experience designing interactive experiences using XR, AI and Electronics. Skilled in rapid prototyping, designing, and cross-functional collaboration. Passionate about bridging code and creativity to design user-focused spatial experiences.
In the Field
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Experience
Recognition
Built a multiplayer AR game with gesture-based interactions for Snap's Spectacles with a team of three, focusing on interactive gameplay mechanics.
Developed a VR medical chatbot using Unity and GenAI APIs, simulating real-life patient triage to enhance medical training for students.
Awarded the University of Bristol's prestigious Think Big Scholarship for academic excellence and demonstrated leadership potential.
Education
Developed a VR mindfulness application integrating haptic vests, voice-to-image generation via OpenAI DALL-E API & Meta Voice SDK, binaural audio, and custom Unity shaders. Implemented multimodal interaction combining AI-generated visuals, tactile feedback, and spatial audio.
Engineered an IoT-enabled garbage bin using Arduino, GPS, GSM, Wi-Fi, and ultrasonic sensors to track fill levels and geo-locate bins in real time. Implemented automated SMS and email alerts triggered by fill thresholds.
Capabilities
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CV
Projects
VR mental wellness platform delivering guided mindfulness and therapeutic experiences in immersive spatial environments.
Research project exploring how immersive technologies can be designed to empower and include differently-abled users in XR experiences.
Performative AI installation exploring artificial ineptitude — participants trick an AI classifier using fake lemons and creativity. Watershed First Friday 2024.
Co-located multiplayer AR game for Snap Spectacles turning awkward social encounters into collaborative play. 3rd place at Snap AR Hackathon London 2024.
An AR storytelling app that brings The Gruffalo to life — 3D characters emerge from physical book pages via image tracking, letting children interact with the story spatially.
A VR music creation experience that transforms an everyday kitchen into a playful sound studio — pots become drums, pans become percussion, and countertops become piano surfaces.
A controller-free, gesture-driven VR narrative game across 5 levels — from grabbing objects to expressing love through sign language. Built at the University of Bristol.
A photorealistic 3D replica of Bristol Museum & Art Gallery’s cafeteria rendered as a 360° VR experience in Maya — for the Virtual Environment Design module at UoB.
A retro arcade AR game for XDG Mumbai’s November meet-up, powered by Snap Inc. Players control a stickman via voice commands to catch falling stars, activated by a printed swag card.
An Instagram AR game for Cold Stone Creamery challenging users to toss ice cream scoops into cups using the back camera — inspired by their signature serving style. Thousands of users participated and shared high scores.
An AI-generated cinematic short imagining an asteroid apocalypse over Mumbai — shot in the style of a Hollywood disaster movie, created entirely in Kling AI.
A FIFA World Cup AR photobooth filter for Britannia Arabia challenging fans to show their game face across 4 football moments: goal, penalty, red card, and final whistle.
A 360° cinematic experience made with 5 University of Bristol classmates — shot with a 360° camera, edited in DaVinci Resolve, and mixed in FMOD Studio for spatial audio.
A cosy café in Horizon Worlds that hides a secret — walk to the buffet table and shrink into a food-themed obstacle course of crackers, jelly, and cake. Built for Meta Horizon Creator Competition.
A proactive AI handyman for Snap Spectacles — streams live video to a Gemini 3-powered agent that gives hands-free repair guidance, identifies hazards, and fires real-time safety alerts.